To inexpensively animate the cartoon characters that OMSI provided, Glowbox created a system using Brekel Body v3 motion capture software, Unity, and a depth camera that allowed Choreographer Cat Ross to see their movements bring the characters to life in real time. All these movements were designed so that children could mimic them. With young visitors as the focus for this installation, it was important that no visitor’s shadow appear smaller or larger depending on their position on the dance floor. We rendered the 3D point clouds that the Kinect camera captured of people as a flat orthographic projection to translate their shadows into the 2D space of the cartoon scene.