Our team produced In Orbit from the ground up— conceiving the strategy, design, and development of the physical installation, virtual experience, and supplementary app + website. To create a successful interpretation of NASA’s data, we used compute shaders to create a field of 500,000 responsive particles that the user could interact with while maintaining seamless, high frame-rate playback. We also wanted the physical installation to feel as seamless as the experience— one of our goals was to create a VR experience that could be driven by a high-end laptop (instead of a bulky desktop machine) without sacrificing performance in order to keep hardware as discreet and minimal as possible. By using the architecture of the Orbit Pavilion to our advantage, we were able to set up the custom touchscreen mount and VR gear while disguising any additional hardware or cabling.