Glowbox provided technical strategy, software development, and look development following creative direction from the client to help realize this project. We made a heightmap using
GEBCO’s topographical data from the Okinawa Trough and QGIS software to create a 3D model of the ocean floor that was rooted in reality. We drew from scientific illustrations of underwater sound waves to illustrate the abstract concept of noise pollution, animating gradients as repeating concentric spheres. In order to rapidly iterate on the project’s visual design,
we developed a workflow that allowed the near-instant export of 3D data between the Blender design environment and the Three.js deployment environment. This workflow also kept the file size for the final experience down to just 29 MB.